Doubling Backgammon Strategy in Special Backgammon Games
Backgammon games are not one-dimensional. Depending on the positions players try to corner or the backgammon strategy adopted, there are several special backgammon games that require different ways of using the backgammon doubling cube.
In priming backgammon games players try to trap an opponent's checker behind their prime. Low rolls are favoured and high rolls often spell disaster. Since fortunes swing in priming backgammon games players use the backgammon doubling cube only when they are sure the opponent will not accept the double. The backgammon strategy in priming backgammon games is to accept an early double even if in a disadvantageous position and then do not give up the backgammon doubling cube.
Racing backgammon games, as the name suggests, is a game in which the players are concentrating on bearing off since no opportunities for blocking or hitting exist. The backgammon strategy in this situation is to use the backgammon doubling cube even if the advantage held is marginal.
Blitz games are high risk return backgammon games. The player launching the blitz tries to close out his opponent by launching an attack on the opponent's checkers. If he is successful he is likely to win with a gammon. If he fails he probably ends up in a weaker position than his opponent. Before one move the player feels that he is not yet good enough to use the backgammon doubling cube but before the next he feels that the position is too good to double. Hence the correct backgammon strategy is to be cautious in using the backgammon doubling cube, especially since the opponent is likely to accept the double.
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